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Games

How much story does your video game need?

An orange character leaps between three floating islands holding more and more story: coins, a glowing note, and a castle. Image generated by Claude Opus 5.5, October 26, 2026.

Games

Start with a feeling: How to define your first video game

One orange character makes the same jump three ways: calm at dusk, scared in a storm, amazed by an aurora. Image generated by Claude Opus 5.5, October 26, 2026.

Games

Jump, match, build, or explore? How to find your core game loop

Orange character in four game scenes – jumping, matching, exploring, and building – arranged around a loop arrow. Image generated by Claude Opus 5.5, October 23, 2026.

Games

How bosses and enemies decide what to do in video games

A loop of four states (patrol, investigate, alert, flee), with the alert state glowing. Image generated by Claude Opus 5.5, October 7, 2026.

Games

10 things you need to know before building your first video game

A notebook sketch of a game level turning into a colorful platformer scene through a text prompt. Image generated by Claude Opus 5.5, October 23, 2026.

Games

Frame rate explained: What is fps in video games?

Five rounded frames in a row, each showing a ball at a different point in a bounce. It starts high on the left, drops to the ground in the middle frame, which is highlighted in orange, and rises again on the right. Below the frames, a timeline with evenly spaced ticks and equal-length brackets shows each frame arriving at a steady pace. The background is dark with soft orange and blue glows. Image generated by Claude Opus 5.5, October 7, 2026.

Games

How does terrain work in video games?

A glowing wireframe landscape of rolling hills and two tall peaks, set against a dark background with soft blue and orange light. The grid lines are blue in the low areas and turn orange on the highest peaks, showing how height can shape a game’s terrain. Image generated by Claude Opus 5.5, October 7, 2026.

Games

Video game UX and UI basics: How games talk to players

Abstract view of a game screen with a health bar, counters, a minimap, a menu with a cursor on the selected button, and a button prompt. The centre is left clear. Image generated by Claude Opus 5.5, October 7, 2026.

Games

Level design basics: Guiding players without telling them

Stepped platforms with a dotted path from a start marker to a goal flag, plus a couple of collectibles. Image generated by Claude Opus 5.5, October 7, 2026. Human review conducted to align elements and ensure fit with Unity Brand.

Made with Unity

Games

Games made with Unity: August 2026 in review

Key art for Big Walk by House House, Made with Unity. Rocks on a sandy beach with a green hill in the background. Five strange bird-like creatures are exploring the rocks.

Games

Games made with Unity: July 2026 in review

Key art for The Mermaid Mask by SFB Games, Made with Unity. Two cartoon figures stand side by side. One is wearing a high-collared jacket and has red and black hair. The other is wearing a pink jacket, a yellow smock, and has big green hair tied into ponytails.