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Games

How bosses and enemies decide what to do in video games

A loop of four states (patrol, investigate, alert, flee), with the alert state glowing. Image generated by Claude Opus 5.5, October 7, 2026.

Games

Frame rate explained: What is fps in video games?

Five rounded frames in a row, each showing a ball at a different point in a bounce. It starts high on the left, drops to the ground in the middle frame, which is highlighted in orange, and rises again on the right. Below the frames, a timeline with evenly spaced ticks and equal-length brackets shows each frame arriving at a steady pace. The background is dark with soft orange and blue glows. Image generated by Claude Opus 5.5, October 7, 2026.

Games

Video game UX and UI basics: How games talk to players

Abstract view of a game screen with a health bar, counters, a minimap, a menu with a cursor on the selected button, and a button prompt. The centre is left clear. Image generated by Claude Opus 5.5, October 7, 2026.

Games

Level design basics: Guiding players without telling them

Stepped platforms with a dotted path from a start marker to a goal flag, plus a couple of collectibles. Image generated by Claude Opus 5.5, October 7, 2026. Human review conducted to align elements and ensure fit with Unity Brand.

Games

Skipping domain reload: faster iteration using the MethodReload feature

MethodReload

Games

Meeting you where you work: Inside 200M+ Unity CLI events

Unity CLI

Advertising

Rethinking the funnel: where mobile gaming really fits in the marketing mix

two people looking at a computer

Games

Accessibility basics: How to make your game more accessible

A settings panel open next to a small game screen. Settings panel: five common options, each with a simple icon – contrast, text size, subtitles, button remapping and audio – set with sliders and switches. Game screen: the subtitles setting is turned on and glows, and subtitles appear on the screen to match. The three collectibles differ by shape as well as color, so color isn’t the only cue. A small set of sound waves in the corner stands for showing sounds visually. Image generated by Claude Opus 5.5 on October 8, 2026.

Games

How Soft Crunch Games built Foxy Dumplings for every platform

Foxy Dumplings | Soft Crunch Games

Made with Unity

Games

Games made with Unity: August 2026 in review

Key art for Big Walk by House House, Made with Unity. Rocks on a sandy beach with a green hill in the background. Five strange bird-like creatures are exploring the rocks.

Games

Games made with Unity: July 2026 in review

Key art for The Mermaid Mask by SFB Games, Made with Unity. Two cartoon figures stand side by side. One is wearing a high-collared jacket and has red and black hair. The other is wearing a pink jacket, a yellow smock, and has big green hair tied into ponytails.