Audio/Video
Audio Random Containers [2023.2]

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Empowering game designers and sound engineers to easily add variation to their sounds avoiding audio repetition.
An Audio Random Container is an object that lets you create audio playlists for your scene and apply rules to determine when and how the clips play. For example, you can add randomization, looping, and timed playback to your audio clips. This is an excellent way to create varied and dynamic audio playback for music and sound effects like footsteps, weapon hits, and background music.
Link to the manual:
https://docs.unity3d.com/Manual/AudioRandomContainer-fundamentals.html