Audio/Video
Scriptable Audio Processors

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The ability for users to extend unity’s audio signal chain by creating their own Scriptable Audio Processors. This is a better alternative to OnAudioFilterRead with many advantages:
- Create modern DSP Effects optimized for games
- Create custom optimized synthesizers and samplers
- Blend and sequence audio clips
- Procedurally generated sounds
- Better integrate 3rd party audio systems with Unity’s signal chain
- Interactive and adaptive sound design