Audio/Video

Scriptable Audio Processors

Planned
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The ability for users to extend unity’s audio signal chain by creating their own Scriptable Audio Processors. This is a better alternative to OnAudioFilterRead with many advantages:

  • Create modern DSP Effects optimized for games
  • Create custom optimized synthesizers and samplers
  • Blend and sequence audio clips
  • Procedurally generated sounds
  • Better integrate 3rd party audio systems with Unity’s signal chain
  • Interactive and adaptive sound design
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